Posted Jun 06, 2008 at 04:56AM by Charles D. Listed in: News, iPhone Tags: Electronic Arts, Sega, Forbes, iPhone, SDK
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Logo of Apple, Inc. - Image 1A new threat to the Nintendo gaming empire may soon oppose its position atop the consumer food chain. According to an article from Forbes, Apple may eventually have the potential to topple the video game giant in the handheld gaming market with the introduction of its new App Store this Monday. Find out more about this possible David versus Goliath story in our full article after the jump.

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Posted Mar 19, 2008 at 10:41PM by Rio S. Listed in: Homebrew, Video, iPhone Tags: Sega, SNES, Sega Genesis, iPhone, ZodTTD
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genesis4iphone v1.0.1 second beta - ZodTTD - Image 1 We've seen a number of iPhone and iPod Touch emulators from Apple homebrew developer ZodTTD (like snes4iphone and gpSPhone) and well, we've got another one for you. It's genesis4iphone and as the name suggests, it'll let you play your favorite Sega Genesis games on your iPhone. It's still on its second beta, but you can check out the videos made by the beta testers. Click the link below.

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Posted Mar 19, 2008 at 12:37PM by Enrico S. Listed in: Opinion & Analysis, Gaming, iPhone, iPhone Tags: Electronic Arts, Sega, Namco Bandai, Michael Pachter, iPhone
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Michael Pachter - Image 1While some may be impressed at the fact that games such as Spore (also available on PC, Nintendo DS, Wii, Mac, and Mobile) will be coming out on the iPhone, others such as Wedbush Morgan Analyst Michael Pachter have questioned the viability of the phone as a gaming platform. To find out more, check out the full article.

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Posted Mar 12, 2008 at 08:05PM by Nicolo S. Listed in: News, iPhone Tags: Electronic Arts, Sega, AOL, iPhone, SDK
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Apple iPhone - Image 1Apple just announced that over 100,000 have downloaded the beta iPhone Software Development Kit (SDK). Next stop? More applications and games for the iPhone and iPod Touch, of course! Drop by the full article to learn more.

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Posted Mar 06, 2008 at 06:02PM by Nicolo S. Listed in: News, Gaming, iPhone Tags: Electronic Arts, Sega, OpenGL, EA Mobile
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Apple logo - Image 1 Apple's ticket into the handheld gaming scene successfully impressed crowds when the company unveiled three new games running on the iPhone. With OpenGL and OpenAL support together with the accelerometer, high quality motion-based games were proven to be possible on the platform. Make your to the full article to see what games Apple has in store.

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Posted Feb 18, 2008 at 12:39PM by Isaac C. Listed in: iPod, Opinion & Analysis, Gaming Tags: Sonic, Sega
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Sega bringing Sonic to iPod, says iPod is flawless for video games - Image 1In case you haven't heard, Sonic the Hedgehog has come to your iPod (well, if you own an iPod that is). Will we see more video games hit the iPod family in the future? It's likely. Sega has praised the Apple product as a "flawless" device for developers to sell their games in. More details in the full article.

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Posted Oct 20, 2006 at 09:55PM by Chris L. Listed in: Opinion & Analysis Tags: Microsoft, Sony, Sega, Intel, Gartner
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Hypocrisy!!!


This should spark some debates among the die-hard Apple-addicts reading this. Analyst house Gartner says that if Apple wants long-term success, it should do what game firm Sega did in response to the Sony PlayStation 2 and Microsoft Xbox. In case you're not a gamer, what Sega did was to retire from the game console manufacturing business and concentrate on software publishing and development.

Yep. In an ambitious analytical report, entitled "Apple Should License the Mac to Dell," Gartner is suggesting exactly that. Apple licenses Mac-making to Dell, and quit hardware manufacturing altogether, to concentrate on OS and software.

Why, oh why must Cupertino give up on those little bundles of computing joy to Dell? Same reason Sega bailed on their Dreamcast: competition. In Apple's case, Gartner believes that increasing market pressure will cut into Apple's profit margins with the Mac. This is because Apple is recently using Intel chips, which is also a big reason for a surge in Mac popularity, says Gartner. They also say that Intel, as a component maker, effectively "subsidizes" Apple production.

But with pricing pressure from other computer firms like HP, Gartner believes that Intel "cannot go on supporting Apple (or any other customer) indefinitely." Instead, Apple could license Mac production over to Dell - which also uses Intel chips, and is "Intel's closest ally" - which has a more robust production and marketing infrastructure in place. The firm even believes that by doing so, Mac OS could capture 20% of the market, and Macs themselves could become more affordable.

Will Steve Jobs take heed? Silicon.com's conclusion is that he's not worried much about Apple's position in the market - or about the competition either. Most likely not, in that case. Nothing in the report either about other Apple hardware, like the iPod and upcoming iTV. What do you guys think?

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Posted Oct 20, 2006 at 09:39AM by Alaric S. Listed in: Gaming Tags: Sega
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Football Manager 2007


SEGA Europe has released its sports title Football Manager 2007 for the PC, Mac, and Intel Mac platforms. Football Manager 2007 has over 100 new features all designed for easier playing for first time players.

If you want to try out Football Manager 2007, the company offers PC/Mac Gold Demo which provide sneak preview for a six-month period as the manager of your favorite ball club. The Gold Demo is totally compatible with the full version of the game so you won't lose your progress in the demo mode when you purchase the full copy of Football Manager 2007.

You can download Football Manager 2007 Gold Demo by clicking on the via link below.

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Posted Oct 03, 2006 at 01:34AM by Mabie A. Listed in: Gaming Tags: Sega, Intel Mac
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fm07SEGA has announced the successful launch of Football Manager 07 on PC, Mac and Intel Mac on October 1. The demo for this football management simulation games by Sports Interactive is now available to download from the official website and will allow gamers to sample the first six months of a season.

The demo comes in two different versions for each platform, namely, Vanilla and Strawberry. For the PC and Mac Vanilla version, the file only includes English language and the English league, with no kits, no player photos, no sound and basic graphics. The Strawberry version for both PC and Mac, meanwhile, includes playable leagues from Brazil, Denmark, England, Finland, France, Italy, Norway, Portugal, Scotland, Spain and Sweden, as well as Danish, English, Spanish, French, Italian, Dutch, Norwegian, Portuguese and Swedish languages, with all relevant kits, player photos and graphics.

The Vanilla downloads are 66.45MB for Mac, and just under 80MB for PC. The Strawberry downloads are 248.67MB for Mac, and 260.43MB for PC.

Football Manager 2007 is due to be released for the PC, Mac and Apple-Intel by October 20, with the version for the Xbox 360 to follow later, as well as the PSP version.

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Posted Sep 29, 2006 at 09:18PM by Pranav T Listed in: iPod, Opinion & Analysis Tags: Microsoft, Sega, Zune, Dreamcast
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Microsoft ZuneWhile we tend to take those "iPod killer" nicknames with a grain of salt these days, Microsoft's Zune probably stands more of a chance than the rest of the field. The prime reason is the fact that Microsoft is building the Live service to envelop every device of theirs. While it may take a bit of time to fine-tune and polish every aspect of it, I'm sure Microsoft has enough moolah to keep everything going just fine.

Computerworld has an article up which talks about how Apple might just be scared of the Zune. While they've "innocently" left out a few things and skewed a few statistics, I still think I'd believe them. When I was thinking about the Zune the other day, one of the few things which I found to be very cool was the fact that I would buy it knowing that it would fit seamlessly with the rest of the Microsoft devices in my home. Now that includes my media center pc, my Xbox 360, and probably a few more things which I might buy in the time to come.

One of the main reason why I'd buy this is the strong integration with Live, and consequently, Xbox Live. You see, the Live service has been one of the greatest things to have ever happened to console gaming. Even though other manufacturers like Sega had tried it with the dreamcast, Microsoft did a helluva job. The result was an unbeatable success. Getting the Zune to "talk" on Live might add a lot of great things. For example, you could probably buy songs from the Zune marketplace on your Xbox 360, play them on it, transfer them to your Zune, and God knows what else. The fact that Microsoft hasn't advertised it right now doesn't mean it couldn't happen in the future.

The other great thing about it is that you can share your music over Wifi among your friends. This concept can be great for new bands who want to be heard. There's no better way to get yourself known than the viral way. If it works, then nice bands could be overnight rockstars! The only grudge I have is that if I've received a shared song from my friend, I can't share it to other people. This means that a song can't hit big-time until enough people have bought it and are sharing it with their friends.

I'll probably buy the thing because I'm bored with the music capabilities of my PSP. Let's hope it goes well!

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