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Posted Aug 3, 2007 07:44 by Gino D. Listed in: Homebrew, How-To, OS Tags: StrmnNrmn , Daedalus , Mac OS X , Get a Mac
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67 QJ

Daedalus for the PSP - Image 1 


Since when did StrmnNrmn do Get a Mac ads? Well, his latest blog update is all about compiling Daedalus PSP on Mac OS X, and if there's one thing that you should know, it's that he's been able to speed up his process in coding everyone's favorite Nintendo 64 emulator. With a quick conclusion, StrmnNrmn has what it takes to boot out Justin Long from his role as the Mac guy:

Daedalus PSP compiles perfectly under OSX. On my 2.4 GHz Macbook Pro it takes just under 50 seconds. On my 2.4GHz Windows machine it takes over 2 minutes to compile, so I'm very impressed with the results.


Talk about free promotion for Mac. But moving on, StrmnNrmn's kept true to his word the other day about posting a very detailed - a very, very, very detailed - tutorial on how to compile Daedalus on Mac OS X. This will also help other homebrew developers in general since a large portion of the how-to revolves around setting up the PSPSDK on a Mac.

As we've stressed, the post is highly detailed since it tackles the many nuances and obstacles that you might/will encounter while trying to set up your homebrewing space on the Mac system. So, for those who are interested, the Read link is attached below. StrmnNrmn's also welcome to constructive discussions in the comments section on his blog, so drop a line, why don't you?

For StrmnNrmn's tutorial, dock into the Read link below!

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Posted Jul 29, 2007 04:35 by Gino D. Listed in: Homebrew, OS, MacBook Pro Tags: StrmnNrmn , Daedalus , Mac OS X , Ring of Death
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144 QJ

Nintendo 64 emulator for the PSP: StrmnNrmn's Daedalus - Image 1


With StrmnNrmn's most recent Nintendo 64 Daedalus R12 emulator released just a little over a month ago, everything's been pretty quite lately - well, excluding the whole misinformation and identity theft issue, at least. Wondering what's been up with the homebrew developer? QJ readers Tyler Dickinson and blackrave tipped us off (a million thanks, guys!), saying that StrmnNrmn's updated his blog.

Seems like StrmnNrmn's had a break since the release of R12, wanting to sit back a while and recharge his batteries. You can't blame him; R12 was quite a burden with all the dynarec bugs and fragment simulation going on. So, to summarize the things StrmnNrmn's been up to for the previous few weeks:
Interesting. For one, I wonder what he's been playing on his 360 for it to have gotten RROD'ed. But on a more Daedalus-related note, that MacBook Pro of his just might save everyone's lives. StrmnNrmn said that he's now compiling Daedalus with it, instead of his year old desktop PC. The switch to Mac OS X, he says, allows him to compile Daedalus much faster. Not a big surprise - that MacBook Pro's quite a beast with its tech specs.

This imposes a couple of good things for all parties concerned:
  1. StrmnNrmn has an easier and faster time working on Daedalus,
  2. We can hear more about his Daedalus progress via his blog, and
  3. You could find Daedalus R13 on your lap as soon as tomorrow (a bit of a stretch, but hey!, we can dream too)
Well, StrmnNrmn did mention that he can now start working on Daedalus R13 - what with being able to recharge and level up to MacBook Pro status (for the Mac Junkies, StrmnNrmn will "have some details and tutorials about compiling Daedalus PSP under OS X in the near future"). He leaves us with what we can expect on R13 though. Here's what' he's looking at for the next couple of weeks:

I'd like to continue working on speeding up the emulator to try and improve the framerate for titles that are already working. [...] There are a number of different areas I can investigate to help improve performance. The two main possibilities I want to investigate are working on further dynarec improvements, and looking at making use the Media Engine.


He says that, based on your comments, these are what you guys are most interested in seeing for R13. So, to get the ball rolling, StrmnNrmn's going to investigate these areas to tweak and will soon have details to update us with soon enough.

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