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Posted Dec 19, 2007 04:07 by Jay P. Listed in: iTunes, News, Gaming Tags: PopCap Games
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9 QJ
PopCap releases Peggle for iPod - Image 1 Still addicted to Peggle? Have no fear, PopCap Games just released Peggle for the iPod to ensure that gamers can always get their fix anytime, anywhere. Downloadable from the iTunes store and available in six languages, players around the world are now given the opportunity to try this game.

More on this game adaptation after the jump!

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Posted Dec 17, 2007 12:42 by Charles D. Listed in: iPod, Applications, Gaming, iPhone, iPhone Tags: Capcom , ZodTTD
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48 QJ
Logo of PlayStation 1, video game console - Image 1Just when you thought ZodTTD couldn't cram any more l33t emulators onto a mobile device, the much celebrated homebrew developer has come up with the first ever unofficial Sony PlayStation 1 emulator for Apple's iPhone and iPod Touch.

Check out the full article after the jump!


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Posted Dec 11, 2007 12:29 by Karl B. Listed in: Homebrew, iPod, News, Gaming, iPhone Tags: Sony , iPhone , Playstation Experience , ZodTTD
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48 QJ
PlayStation - Image 1There are numerous emulators for the original Sony PlayStation available on the Web these days, and it looks like it won't be long before iPhone and iPod touch users will be able to enjoy some good old PlayStation action on their respective Apple gadgets. More at the full article.

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Posted Dec 4, 2007 11:21 by Karl B. Listed in: iPod, News, Gaming Tags: Xbox Live Arcade , Gameloft
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18 QJ
Brain Challenge - Image 1Xbox 360 owners will be getting a dose of brain training next year with Gameloft's Brain Challenge. The mobile phone game developer and publisher has announced that it will be bringing Brain Challenge to the Xbox Live Arcade in early 2008.

Brain Challenge will also be making its way to the Nintendo DS, iPod and PC soon. More at the full article.

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Posted Dec 1, 2007 02:23 by Enrico S. Listed in: Homebrew, Gaming, iPhone Tags: Gameboy Advance , iPhone , Exophase , ZodTTD
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13 QJ
gpSPhone v1.0.0 - Image 1Homebrew developer ZodTTD has released gpSPhone v1.0.0. For those who missed our previous coverage on this application, it is a GameBoy Advance emulator for both the iPhone and the iTouch. The developer addresses a lot of the issues in the program as well as improves the performance of the emulator with some of the games.

Want to find out more about this application? Check out the full article for more details.

Download: gpSPhone v1.0.0

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Posted Nov 12, 2007 10:43 by Ceasar S. Listed in: Homebrew, iPod, Gaming, iPhone Tags: GBA , Exophase , gpSP , emulation , ZodTTD
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49 QJ
gpSPhone v0.04 - GBA emulator for iPhone, iPod Touch released - Image 1There's a GBA emulator on the Apple iPhone and iPod Touch, and it goes by the name of gpSPhone. Sounds familiar? gpSPhone is based off of Exophase's gpSP homebrew emulator for the Sony PlayStation Portable. GP2X developer ZodTTD adopted the gpSP code and added a few coding tricks.

And voila! ZodTTD presents gpSPhone version 0.4 and it though it leaves a lot to be desired in interface and presentation, it works like a charm. With future upgrades at the horizon, there's a lot of promise coming for Apple gamers everywhere.

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Posted Nov 8, 2007 01:16 by Karl B. Listed in: News, Gaming Tags: Linux , Microsoft , Cedega , TransGaming Technologies
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8 QJ
EVE Online - Image 1 The collaboration between CCP and TransGaming, Inc. we reported on a couple of months back has finally borne fruit. CCP's interstellar MMORPG title, EVE Online, is now available on all three of the most widely used operating systems in the world: Microsoft Windows, Macintosh and Linux. Gamers can now enjoy cross-OS play with other EVE Online players around the world. Learn more at the full article.

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Posted Oct 24, 2007 06:36 by Nicolo S. Listed in: News, Gaming Tags: Electronic Arts
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87 QJ
Command and Conquer 3: Tiberium Wars Patch 1.09 released - Image 1Electronic Arts finally released Command & Conquer 3: Tiberium Wars Version 1.09 Patch for both Games for Windows and Mac users, with enough bug fixes and balance changes that make it worth the wait. As hinted before, the capacity of Harvesters significantly changed and some infantry units got buffed. Grenadier Squads and Commandos, among others, are deadlier than ever.

Command & Conquer 3: Tiberium Wars' patch took care of annoying bugs, like one that allowed players to detect enemy structures even through the shroud by exploiting the Set Rally Point marker. However, what most competitive C&C followers would take note of is the 42% drop of Harvesters' carrying capacity. It takes 8 seconds less to complete a gathering cycle, but income rate still lowered by around 35%.

Aside from the change in economy, it's also important to know which units got affected by the patch if you want to be on top of your game. The Mammoth Tank, for example, is now less effective in changing targets after its turret turn rate was reduced - jumping into battle with these big babies without considering the nerf be a disaster.

For those in the Brotherhood of Nod, the Tiberium Vapor Bomb may be more attractive now that it can cause 140% more damage. Cooldown time also significantly increased, but making use of its improved power during crucial moments should prove to be devastating. Balance changes happened across the board, like the Scrin Phase Field support power losing its ability to affect infantry, but gains 50% faster cooldown time.

Some maps like the Barstow Badlands,Tournament Tower, Pipeline Problems, and Tiberium Gardens III (Kane Edition) were also rebalanced, but our favorite would have to be the brand new Wrecktropolis multiplayer map this patch introduced. Wrecktropolis is a big ruin, the perfect playground for up to four players.

We can go on and on about the nice changes in Version 1.09, but you probably want to find the patch yourself, so just click on the Read link below to see the complete changelog and download links from the Command and Conquer 3: Tiberium Wars' website.

Buy: [ C&C 3: Tiberium Wars Kane Edition (Windows) ]
Buy: [ C&C 3: Tiberium Wars Kane Edition (Mac OS) ]

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Posted Oct 3, 2007 03:35 by Ryan A. Listed in: iTunes, Music, Gaming Tags: Sony , SCEA , BAFTA , John Debney , Ryan Hamlyn
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15 QJ
Official Lair soundtrack available now on iTunes - Image 1Sony Computer Entertainment America (SCEA) Associate Producer Ryan Hamlyn sent out word over at the official PlayStation Blog that Lair fans can now purchase the game's official soundtrack on Apple's iTunes. All one has to do is type in "John Debney Lair" at the store and the listing should appear.

In case you haven't heard yet, the soundtrack for Lair was recently nominated for Best Original Score in the Video Game Awards sponsored by British Academy of Film and Television Arts or BAFTA. Hamlyn shared that they are really proud with the game's music especially when played in the Concert Hall within the game's Extras.

"I think it's amazing how different the music sounds outside of the game setting and how well it works on its own, and yet how reminiscent of the game it is and how much it adds to the gameplay experience. Happy listening, and hope you enjoy," added Ryan Hamlyn.

The official Lair soundtrack costs US$ 9.99.

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Posted Sep 30, 2007 02:08 by Sally B. Listed in: Interviews, Gaming, OS Tags: Valve Corporation , Gabe Newell
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12 QJ
Gabe Newell - Image 1It's always a wonder why gaming is not so big in Macintosh as much as it is in Windows operating systems, and its just a shame why there's so many games that don't make it to Apples and Macintoshes. Case in point: the Half-Life franchise. Kikizo talked with Valve's big boss Gabe Newell about the issue, and things aren't looking so cool with the future of gaming in Apple's operating systems.

Newell said that he tried to talk with Apple about how to improve gaming on the Macintosh, and while they gave a positive response, he said that Apple didn't follow up on what was agreed upon:

Well, we have this pattern with Apple, where we meet with them, people there go "wow, gaming is incredibly important, we should do something with gaming". And then we'll say, "OK, here are three things you could do to make that better", and then they say OK, and then we never see them again.


An even sadder fact is that whenever Newell meets with another group sent by Apple, they were most likely unaware on what was agreed upon in previous meetings. Because of this, Newell is now convinced that Apple is not serious on gaming at all. "None of the things developers ask them to do are done," he said. "And as a result, there's no gaming market there to speak of."

It truly is a sad outlook for Macintosh users hoping to get more games in the future. Hopefully Apple will listen this time: Newell does seem to know what he is talking about after all, with his valuable inputs about managing a company as well as dealing with customers.


Check out the Read link for the entire interview!

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