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Posted Oct 22, 2006 10:56 by Rio S. Listed in: iPod, Opinion & Analysis, Gaming Tags: Star Trek, Zuma, Exploit, AppleGazette
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A game doesn't just work because it's fun - it has to be fully compatible with the "platform" it's been programmed for. It should also be programmed to exploit the full capabilities of such platform. We're not about to pitch the iPod into the next-gen console wars here, as the iPod, the fifth generation one to be exact, can only play songs, TV shows, movies, podcasts, and games. Yeah, games! But only a handful of 'em including Bejeweled, Tetris, Mahjong, Zuma, Pacman, Texas Hold'em, - in short, games that don't need uber-awesome graphics or complex programming.

So, if you were given the chance to tell Apple what games you'd want to play in the iPod, which ones would you pick? There's one condition, though: it has to be compatible with the click wheel interface. It also has to be a single player game (for the time being).

Michael from AppleGazette thought the following games would be cool for the iPod: Myst, Sim City, Tapper, Vegas Casino, Spy Hunter, Pool, Centipede, Space Invaders, Sudoku, and Star Trek Starship Creator.

We thought Space Invaders, Myst, Sudoku, and Sim City would be excellent for the iPod. Some of these are classics and take advantage of the click wheel. Putting them in the iPod game line-up would far improve their playability and navigability; you won't have to worry about having to play the game using the cellphone's bulky controls.

If these games get included in the line-up of some rather dopy games we see in the iPod today, we'd have to ask Apple for another favor: get them online, too! That won't be stretching too much now, would it?

ipodgames - Image 1 ipodgames - Image 2 ipodgames - Image 3



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